The discussion about providing underserved communities with “digital literacy” skills is too often limited to the skills people will need to be better media consumers. Too little emphasis is placed on equipping the public with the science, technology, engineering, arts, and mathematics (STEAM) skills they will need to be globally competitive and to be producers of media content.
You know VLC. It's the application that plays every video you ask it to, regardless of the file type. The one that just works. The one that's free. The one that looks like a traffic cone for some reason.
On January 14, 2010, the National Alliance of Media Arts and Culture was one of thirteen independent creator organizations showing support for net neutrality in an FCC notice regarding the preservation of an Open Internet. The comments submitted by the various organizations bear witness to the call for enforceable and lawful rules that can ensure equality to all creators on the Internet. In a growing digital world, NAMAC wants to make sure every artist and creator has the opportunity to reach out to their potential audiences.
Co-signers include Future of Music Coalition, the Writers Guild of America and the American Music Center to name a few.
However, the tech is secondary, not nearly as important as repairing some current issues with trust and curation.
As a news media guy, I'm an amateur, relying on large part on people who really know the business. Frequent engagement in social media helps, and most importantly, 14 years in online customer service gives me a good feel for the ground truth and attitude online.
How do art house cinemas survive in the 21st century with a business model that appears to be quixotic at best and suicidal at worst?
The idea is as bold as it is simple to comprehend: include the digital and media arts in a government backed stimulus package that integrates national service, public digital infrastructure construction, capacity building for nonprofits, and innovative uses of the technological arts in public and community-based organizations.
Conference Report: “The Conversation: The Future of Cinema, Games and Online Video: New Tools, New Distribution, New Rules”
A report from this conference that discussed strategies of change and survival in our ever shifting media landscape.